week 15 : tuesday
Triceratops progress
I’ve finished modeling the dino, considering only one week has passed since I finished the basemesh I’m pretty pleased with the result. Now I have little less than a week to finish the textures before I have to start on the environment.
I posed it in Zbrush to give it a more lively look, like it’s ready to pounce any time instead of the lumbering cow pose it had before.



Lowpoly, baked n ready to rig/texture. I’ve decided to do the saddle etc. without a real normal maps for now. Instead I intend to make it as good as I can with the diffuse and normal mapped details in Photoshop.


Next: Texturing…