week 16 : wednesday

Environment, Foliage and Cubemaps

These last few days I’ve begun working with the platform for the character and dino. I’ve blocked in some components and will continue to do this during the week. The rocks are around 1000 tris per rock, which might be a bit too generous, but the shapes look nice. Some of the rocks are a bit too large to simply texture them as I have with everything else, I will probably have to tile the textures on those. Going to try out detail maps for this.
platform_wip1.jpg

I made some simple plants as well to put in the environment, some dry grass. I might try give them some glowy bits, from the intense heat of the various spots of magma I intend to have. Because glow = awesome.
grasstests1.jpg

Last but not least I wanted to test make my own cubemap, static reflections. The tutorials over at udn.epicgames.com and Hourences community site helped a lot with this. It was pretty easy and enhances the look from just having a regular specular map (in my opinion). I used an alpha map to decide what part will be reflective, I’m thinking it might work with a specular map here as well, where the white spots gets reflective and the darker stays non-reflective. I’ll have to try it out.

  1. Fredrik Lindbom

    Thursday, February 19, 2009 - 10:55:57

    Looks great man.
    Are you planing to use a sky dome fore mood setting?

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