week 17 : friday

Scene progress #2
I’ve continued to texture and light the scene this week, mainly the rocks and the platform has been textured. I decided to experiment some more with the material editor and tried different approaches for the rocks. I made three different versions, first was with regular textures only (diffuse, specular, normal etc.) while the other two involved more advanced setups. I tried to achieve that sparkling look certain rocks can have and with the help of udn.epicgames.com I managed to do that, but it didn’t really fit here, since most of the rocks in my scene are melting to glass. The third approach was just to strengthen the normal map but it didn’t look very good.
Even though I didn’t have any use for these different material setups, it gave me a better understanding of the material editor.

I’ve placed the triceratops and character in the scene and placed lots of lights (ambient light from the lava and blue lights from the sky) and I think it looks pretty nice so far. Now I’m going to tweak textures here and there on various objects (the rocks especially). Later on I’m going to have a look into skyboxes, or I’ll just make a dark coloured box, anything other than black. The light will be baked inside the editor, and I’ll have one or two dynamic lights as well. After the lighting is done, I’ll start looking into capturing the whole thing with Fraps.

I might add that I’ve had some problems with the unreal 3 editor in school, computer locking up several times. Don’t know if it’s too demanding for the graphics card or something…

finalscene_wip2.jpg

  1. Nils

    Friday, February 27, 2009 - 21:34:45

    I should’ve guessed you’d be doing planet Char! Home sweet home eh?

    Good work though. Seems like the lowest parts of the rocks aren’t really lit up by the lava in some places, I think you should work a little more on that. Also the light from the lava is too yellow IMO (should be more red).

    And I don’t think the triceratops skull would remain for too long in fluid lava! ;) Maybe place it on the rocks instead?

    Other than that I think it’s looking good. Now what are you going to do for the last weeks? Where’s the crunch man?! :P

  2. miknad-6

    Friday, February 27, 2009 - 23:23:28

    Hehehe yes, home sweet home.
    Yeah it’s still kind of rough with the lighting and so on. I’m going to tweak both the character, dino and environment a bit more with the time at hand. Maybe even hide some easter eggs in there. ;D

  3. Ekroth

    Saturday, February 28, 2009 - 13:48:24

    NIce progress. Me like.

    Anyway, how come the rock is gigantic compared to the character and mount? Wouldnt it draw more attention to the characters if they were somewhat bigger? and maybe closer to the middle ( the dinosaur that is).

    The character is kinda hidden, didn’t even se her first time I looked at the picture.

  4. miknad-6

    Saturday, February 28, 2009 - 16:49:48

    Yeah that’s true. I thought of scaling them up, they are a bit tiny at the moment.
    Thanks for the suggestions. :)

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