week 17 : friday

Scene progress #2
I’ve continued to texture and light the scene this week, mainly the rocks and the platform has been textured. I decided to experiment some more with the material editor and tried different approaches for the rocks. I made three different versions, first was with regular textures only (diffuse, specular, normal etc.) while the other two involved more advanced setups. I tried to achieve that sparkling look certain rocks can have and with the help of udn.epicgames.com I managed to do that, but it didn’t really fit here, since most of the rocks in my scene are melting to glass. The third approach was just to strengthen the normal map but it didn’t look very good.
Even though I didn’t have any use for these different material setups, it gave me a better understanding of the material editor.

I’ve placed the triceratops and character in the scene and placed lots of lights (ambient light from the lava and blue lights from the sky) and I think it looks pretty nice so far. Now I’m going to tweak textures here and there on various objects (the rocks especially). Later on I’m going to have a look into skyboxes, or I’ll just make a dark coloured box, anything other than black. The light will be baked inside the editor, and I’ll have one or two dynamic lights as well. After the lighting is done, I’ll start looking into capturing the whole thing with Fraps.

I might add that I’ve had some problems with the unreal 3 editor in school, computer locking up several times. Don’t know if it’s too demanding for the graphics card or something…

finalscene_wip2.jpg

 

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