week 18 : tuesday
Rocks!
Just thought I should take some time and show my different rock materials I mentioned the other week. As it stands now I’m leaning towards the second material, especially the one with the detail map on it. I’ve tweaked the texture on the rocks as well, darker and less and more evenly placed specular. This week I’m going to do final tweaks to the character, dino and scene. Week 19, which also seems to be the last week, is for the ‘post-production’ where I put together the frapsed material and write the post mortem doc.
Rock material 1 with sparkles

Rock material 2

Rock material 2 with detail map

Rock material 3 with another setup for the normal map, giving more depth (ugly)

As you can see I’ve also tweaked the lights, and enlarged the character, dino and gong.
Friday, March 6, 2009 - 00:06:08
Hi,
It realy starting to look awesome! I think you already might have thought about this but I think that when the rock is soo close to the lava and heat it should bee looking realy dry. Right now it’s close but I think you can get it even closer by tweaking the specularity on the rocktexture.
And I think that it would make some difference too if you add some light on the rock from the caracters staff.
Keep up the awesomeness!
//Therese Jansson