Digital Sculpting

On these two test sculpts I’ve started with a simple sphere in ZBrush and worked from that. Since the topology isn’t defined yet, it’s just an evenly distributed amount of square quads, I get a lot of freedom in where I want to go with the sculpt. Using this method I also get to see results early on of how it’s coming along, by starting on lower subdivisions and working with the general form first and later moving on to the details.

testSculpts01.jpg

Next: ZBrush Retopologization…

Project Plan 1.01

I have updated the Project Plan with some minor changes to ”4.1 Milestone Plan” and ”5.2.4 Document Plan”.

/Dimitris Themelios

Milestone 1

Apparently I can’t read, but anyway, I’ve now uploaded my project plan and research document to the SVN:

Milestone 1

/Dimitris Themelios

Choice of Game Engine.

The ones I’ve been looking at have primarily been Source Engine(Half-Life 2, Team Fortress 2, Dark Messiah of Might & Magic etc.), Cry Engine 2(Crysis), id Tech 4(Doom3, Quake 4, ET:Quake Wars etc.) and Unreal Engine 3(Bioshock, Gears of War, Unreal Tournament 3, Mass Effect etc.). And I’ve found that all of these are high-end game engines, more than capable of the various techniques that I aim to test and research. Therefore I needed to base my decision on other criteria.

unrealtournament3.jpg

So, I’ve decided to use Unreal Engine 3 for my project (http://udn.epicgames … m/Three/WebHome.html).

The reason for this is because it is the engine which is most widely used in the game industry today, so a lot of people use it. This in turn means that it has a larger community, making it easier for me to get help when and if problems arise. There’s also a nice array of different tutorials about getting stuff into the engine which will help me tremendously.

Finally, Epic have graciously provided the rigs for a female and male character, which means that I can make my model conform to one of these rigs and when I then get it into the engine, it will have finished animations for me to test how my mesh deforms etc. And well, since I already have Unreal Tournament 3 I don’t have to spend any more money to get the engine… Awesome!

/Dimitris Themelios

And then there was…

… more of the same. Though I have started with the project and time plan, I’ve still mostly done theoretical research. Hopefully my next post will have some lovely, colourful pictures to look at.

/Dimitris Themelios

 

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