Production Phase - Rough Block In

Before starting on the highpoly I make a rough block in to make sure the concept doesn’t look awkward in 3d. It also lets me identify any possible problems I might get when the mesh is deformed during animation.

It helps to get the larger shapes looking good before starting on the highpoly since it can sometimes be a hassle to make larger changes on a highly detailed mesh later on. I used a head from the base male skeleton that Epic provides on the Unreal Developer Network as a placeholder to better get a sense of the whole picture when working on the armor. I also have the rig visible so that I always have it in mind when placing the joints of the model.

roughBlockin01.jpg

  1. Gene

    Monday, March 9, 2009 - 19:05:54

    Hey Dimitris,

    I’ve been following your progress closely for about a month now, and I got to say you are moving in the right direction! Your doing very good! I am on a very similar journey you are undertaking, and watching your progress does help see things more clearly and even though I am aware of the steps you’re using, I’m still learning a lot. I am very pleased that someone has started something like this, to help others in figuring out how the hell those guys make those kind of awesome game models! I am very eager to see the rest of your process as I compare it to mine. You can see my progress on my blog genezelenkov.blogspot.com

    If you have any questions or need any assistance, I’d be very glad to help. We are working towards the same goal. And I’m very glad to see your progress. Good job man! Keep it up!

    Gene Zelenkov

  2. dimthe-6

    Wednesday, March 11, 2009 - 07:51:26

    Thanks! Wow, I had no idea anyone actually read all my blabber, let alone someone from outside Sweden. It’s nice to hear someone actually appreciates the time i put into writing this stuff down. I looked through your blog and you have made some really cool stuff yourself so it’s especially nice to hear that you find it helpful.

    And yes, if you have any questions, don’t hesitate to ask!

    Thanks again mate!

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