Production Phase - Rough Block In
Before starting on the highpoly I make a rough block in to make sure the concept doesn’t look awkward in 3d. It also lets me identify any possible problems I might get when the mesh is deformed during animation.
It helps to get the larger shapes looking good before starting on the highpoly since it can sometimes be a hassle to make larger changes on a highly detailed mesh later on. I used a head from the base male skeleton that Epic provides on the Unreal Developer Network as a placeholder to better get a sense of the whole picture when working on the armor. I also have the rig visible so that I always have it in mind when placing the joints of the model.
