Production Phase - Organic Surfaces

For the organic surfaces I made simple base meshes in Maya and imported into ZBrush where I sculpted the forms. I also did some scratches on the armour in ZBrush as well.

For some of the larger objects I used Meshlab to reduce the polycount for the bake object and for most objects I also made a light version(also with Meshlab) to use as a reference mesh when making the low poly with Nex’s Quad Draw.

Here’s the finished High Poly:

highPoly01.jpg

/Dimitris Themelios

 

[back top top]