Milestone 3 Delivery

Earlier today I uploaded my Post Mortem and movie and now I’ve finally delivered my PowerPoint Presentation.

lowPoly01.jpg
Low Poly, 9328 Tris.

Using Nex’s Quad Draw helped me finish the low poly fairly quick and Unfold3d made life easier when unwrapping.

normalMap01.jpg
Normalmapped asset inside Unreal Engine 3, with a AO-baked Diffuse.

I had some problems but finally I got the model to show in the Engine.

bodyTexture.jpg
Body Texture, 2048×2048.

headTexture.jpg
Head Texture, 2048×2048.

The texturing phase was the one with the least problems and was a breath of fresh air after playing puzzle with UV’s, skinning and trying to get the exporter to do as you want.

finalModel01.jpg
Final Model.

So, here it is. I’ve learnt a lot during these few months and I think I was able to maintain the vision I had, from concept to final asset.

Thanks for reading!

/Dimitris Themelios

  1. Mikael Andersson

    Thursday, March 19, 2009 - 21:21:23

    Sweeeeeeeeeeeeet!

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