Opinions were voiced in connection with my Milestone 1 presentation that the name I have chosen for my project might be misleading. I have decided to change the name in accordance to these suggestions. The official name of my project is now simply Game Graphics! I’m terribly sorry for any inconvenience this sudden (albeit slight) name change may cause.
I have also fixed the areas in my documentation that were lacking according to the MS1 review. The new documents can be found here:
Project Plan 1.1
Research Document 1.1
I hope my delivery is satisfactory so I can move on with the project!
Nils
My Project Plan and Research Document are now available. The Time Plan can be found at page 9 of the Project Plan. I hope to be able to get some sketches up soon as well.
Nils
The time devoted to the project these last few weeks has been spent writing the project and time plans, performing some research, looking for visual inspiration and doing some (rudimentary) sketches. I will add the finished documents, as well as some of the skeches, shortly.
I am also fairly certain I have settled for a theme. It was not an easy decision as I had lots of different ideas that I liked flowing through my head. In the end I went for a historical setting. More precisely my scene will “take place” in the remains of a german town pillaged by swedes during the Thirty Years War. There are several reasons I chose this setting. First of all I think it’s a relatively unexploited (even unknown) historical period — as opposed to, for instance, the Second World War or medieval Europe. For me this makes it more interesting to work with. Secondly, seing as how it is set just before the use of military uniforms became widesread, it allows some freedom in terms of clothing style (that being said I still intend to keep it reasonably historically accurate). Choosing a historical setting over fantasy or science fiction also has the inherent advantage of having to do less concept art work. While I do not generally mind sketching and drawing — in fact I rather enjoy it — I don’t consider it a focal point of this project and I know from experience that it is easy to get bogged down in complicated designs.
The main character will probably be a rather unpleasant captain, in a game he would be your enemy. He will wear fairly typical early/mid 17th century clothes, with some curious details and several weapons. As for the scene itself, I’m thinking in terms of a small cobblestone street or backalley with partly destroyed building walls and various props like barrels, horse carts and wine bottles.
More to come soon!
Nils
With the proposal approved and added to my SVN repository it is time to write the first entry.
First of all, to all readers, welcome to my specialization project blog! I hope that you will find it interesting to follow my progress. Don’t hesitate to write comments if you have any questions, suggestions or critique! Furthermore, I also hope that this project will be a great experience for me and that, by the end of it, I will have achieved something I am satisfied with of the quality I aspire to.
As you can see, I have added a custom banner. This might be subject to change at a later time when I have a more precise idea of the graphical theme of this project.
Well, that’s all for now,
Nils