Milestone 2 Delivery and Prototype Props
My MS2 documents are now available.
I’ve been working on a few props lately to try out some texturing techniques and explore workflows for the Unreal Tournament 3 Editor. The normal maps for these were created mostly in the “traditional” way using photoshop (though some details were transfered from high poly models). I was able to look into some procedures that were new to me, like how to combine normal map layers properly and how to strengthen depth illusion without loosing detail.
I imported them into UT3Ed, a process that went relatively well although some problems arose. There were some difficulties converting to the right format, and when I did I seemed to loose some edge normal information. But on the whole, I quite like the editor so far (although, admittedly, I’ve yet only scratched the surface). These screenshots are from Maya viewport (I’ll try to get some in-engine screens up as well once I’ve ironed out the problems). 2512 tris for the three objects combined. The horse cart currently uses 2048 maps and the barrel and bucket share 1024s. I might reduce them by half later (I find it generally better to work in a higher resolution and then reduce than to start working at a small res).
Nils

