Character basemesh (body)
I have been modeling most of the basemeshes which I will bring into the sculpting program later. I still have some work to do on various things before it’s ready for export. I also intend to model the hardsurface parts prior to the sculpting phase, so I can add ornamentation and other small details to them as well. I started by making a rough body to get the proportions of the character down. It is built to fit with the Unreal Tournament 3 male rig, so I was a bit restricted as far as body type and proportions go. I noticed that the rig has really long lower legs (to accomodate for the big shoes the UT3 characters have), something I guess I’ll just have to live with. The feet of my mesh are in fact currently a bit above the feet of the rig, I hope this will go unnoticed as the character will remain mostly stationary. Also, my character will wear boots with raised heels, which should help a bit. Here’s the body model:
Also, here’s the main concept sketch again (slightly updated) in case anyone has missed it or forgotten..
I’ll try to get an update with all of the basemeshes as well as the hard surface models sometime after the weekend.
Nils

