Character basemesh (body)

I have been modeling most of the basemeshes which I will bring into the sculpting program later. I still have some work to do on various things before it’s ready for export. I also intend to model the hardsurface parts prior to the sculpting phase, so I can add ornamentation and other small details to them as well. I started by making a rough body to get the proportions of the character down. It is built to fit with the Unreal Tournament 3 male rig, so I was a bit restricted as far as body type and proportions go. I noticed that the rig has really long lower legs (to accomodate for the big shoes the UT3 characters have), something I guess I’ll just have to live with. The feet of my mesh are in fact currently a bit above the feet of the rig, I hope this will go unnoticed as the character will remain mostly stationary. Also, my character will wear boots with raised heels, which should help a bit. Here’s the body model:

basemesh_body_all01.jpg

Also, here’s the main concept sketch again (slightly updated) in case anyone has missed it or forgotten..

character_ref_upd_edit01.jpg

I’ll try to get an update with all of the basemeshes as well as the hard surface models sometime after the weekend.

Nils

 

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