Hard Surface Parts and Finished Basemesh

It’s been a while since I posted anything, but here at last is an update. I have been working hard producing the high poly models for my character. For the most part so far this has meant modeling “hard surface” meshes. I’m working on sculpting now and I hope to be finished with that too, soon. I’m a bit behind schedule and I have begun to realize there might not be time to do as detailed an environment as I was planning for. I’m now thinking about how to cut down on the work load. I will make a new previz with the simplified environment before I start working on that.

Anyway, I thought I’d show some of the hard surface models for the character:

hardsurface_blog_01.jpg hardsurface_blog_02.jpg hardsurface_blog_03.jpg

Weapons and riding spurs:

hardsurface_blog_04.jpg hardsurface_blog_05.jpg hardsurface_blog_06.jpg

Nils

  1. Mikael Andersson

    Saturday, February 21, 2009 - 20:12:07

    Really nice modeling Nils. Looking forward to the sculpt.
    But it needs glow somewhere to be really awesome. :)

  2. Olle Rydberg

    Sunday, March 1, 2009 - 15:00:54

    Looks really good Nils!

  3. nilwad-6

    Sunday, March 1, 2009 - 18:07:22

    Thanks guys! Hope you like the sculpt too.

Add comment

Fill out the form below to add your own comments

User data





Add your comment


 

[back top top]