Hard Surface Parts and Finished Basemesh
It’s been a while since I posted anything, but here at last is an update. I have been working hard producing the high poly models for my character. For the most part so far this has meant modeling “hard surface” meshes. I’m working on sculpting now and I hope to be finished with that too, soon. I’m a bit behind schedule and I have begun to realize there might not be time to do as detailed an environment as I was planning for. I’m now thinking about how to cut down on the work load. I will make a new previz with the simplified environment before I start working on that.
Anyway, I thought I’d show some of the hard surface models for the character:
Weapons and riding spurs:
Nils





