
So it has finally come to this point.
This is the final delivery for this project.
Documents:
Project Plan.doc
Research.doc
PostMortem.doc
And here is the movie for download:
TheArtofMoodSetting.mov
Size: 39.3 MB
It has been an interesing and process and a learning experience.
Hope you have learnt something as well.
So I am a bit behind schedual for a couple of different reasons that aren’t project related, and so consequently I have been working really hard just to get to a point where I can start rendering my work. I still think it’ll be ok but it’ll be a bit of a struggle.
I have the last couple of weaks been tweaking my scenes, materials light and render settings.
Here is and example of an almost finished scene:

And so I think will just get back to my work now!
These are rendered pictures of the different scenarios with both textures and light. These are still only in their first stages so there is a lot of tweaking left to do on both textures and lighting. But I am having loads of fun and learning a lot.
Painted: (still not quite there, but am getting there)



Transition:


Realistic:



So until next time!
Remember to have fun!
I have these last couple of weeks been texturing and making my first drafts of mental ray lighting (previous post were drafts made with maya software).
The textures still need some work, but that I will do scene by scene. I also feel that I will need to work more on making the “painted texture” actually look painted and not like a badly textured realistic scene.
Here are a couple of examples from the the mood during which there will be a transition between the textures. This coming week I will render out and post all the mental ray drafts with their assigned textures (I am finished with all of the drafts but I have been too busy too make them “blog-postable”) .
Transition: (the same set of lighting will be used as a transition between the texture genres)
Painted: (not much like the painted style I am aiming for yet, but will work on it)

Realistic:

Well. Next post will be in a few days.
Have fun until then!
So, this week I have been working on texturing my realistic scene and it is almost finished but not quite, so you’ll have to wait until the week after next to see it, and hopefully I will by then also have finished the textures for the “painted” version. Well, there isn’t much else to say at this point so hold your breaths the week after next when it starts getting exciting! :)
So MS2 went well I think. I focused on one of my main points with this project which is to bring better awareness into my workflow and gain a better understanding of how light works in general. I was asked to add to my MS2 delivery drafts of all the light sets I mean to do and a previs of the camera movement.
I have been going back and forth a bit on if there are too many moods or texture genres. I decided that there were. As you can see I decided not to do a fantasy genre and I moved around a couple of the moods, but overall it is the same chart as before but without the fantasy genre. The light plans I posted earlier are still the light plans I will be using for the different moods. As a wish list item I have deciede that If there is time to spare I will also make one Neutral mood for each of the texture genres.
Here is the full chart included with images of the first Drafts of light and mood:
Texture Genre: Painted:

Transition: (the same set of lighting will be used as a transition between the texture genres)

Texture Genre: Realistic:
I was also asked to add a previs of the camera movements:
Camera Previs:
I have finished most of my modeling now. I still have some curtains to do and a lot of UV-mapping. I hope to be finishing all of this on time so that I can get on with the research part of the preproduction face. As you probably have noticed there aren’t any lights modeled into the scene yet. I have chosen to wait with these until I have planned out the different light settings. This way there will be no random lightsources and I think this might help optimize the process as well.
Scene:

I decided to make a sort of narrow corridor with big windows that could make some nice contrasts for the creepy type of mood. I made a smaller upstairs room that would benefit a more cosy type of mood. I decided that a fireplace might be a good idea both as a compartment for lots of dark shadows or as a small mysterious source of light or as a cosy sort of element. I wanted some artefacts but not too many so that I could manipulate it both into looking lived in or abandoned.
(excerpt from Research.DOC)