MS3: Production I
These past two weeks I have been concentrating on two things:
Firstly, I’ve been focusing on getting to know the Unreal 3 Editor, which means building ground surfaces/environments, using the material editor, importing models etc. Secondly, I’ve been modeling and (preliminarily) texturing the various flora I will need for my final product.
It’s slow going, and not much to update about, but hopefully things will start to speed up and take shape in a week or so.
