MS3: Production I

These past two weeks I have been concentrating on two things:

Firstly, I’ve been focusing on getting to know the Unreal 3 Editor, which means building ground surfaces/environments, using the material editor, importing models etc. Secondly, I’ve been modeling and (preliminarily) texturing the various flora I will need for my final product.

It’s slow going, and not much to update about, but hopefully things will start to speed up and take shape in a week or so.

plant_test02.jpg

Add comment

Fill out the form below to add your own comments

User data





Add your comment


 

[back top top]