Well, this is it, I guess. It’s been an educational ride.
Delivery
Milestone 3 Presentation, a copy of the PowerPoint presentation being given at the Milestone 3 presentation.
EnvironmentDesign.mov, the final product.
Post-Mortem, an overview/dissection of the project.
- Stefanie
Well, I’m pretty much done with my scene - at the moment I’m cutting everything together and adding a nice audio track over the walkthrough footage I Fraps-ed.
Link to my completed movie, as well as my Post-Mortem document and the PowerPoint presentation used for Milestone 3 will be up either tomorrow or on Monday.
This past week I have begun importing my models into the Unreal Editor. Things have gone smoothly so far, though I still need to work some on the lighting/shadows.
Spent this week modeling various stuff for my scene. Nothing exciting, I’m afraid.
The fruits of this week’s labor - my environment in the UR3 Editor:

By the end of next week I will hopefully have all my models ready to be imported into the Editor.
These past two weeks I have been concentrating on two things:
Firstly, I’ve been focusing on getting to know the Unreal 3 Editor, which means building ground surfaces/environments, using the material editor, importing models etc. Secondly, I’ve been modeling and (preliminarily) texturing the various flora I will need for my final product.
It’s slow going, and not much to update about, but hopefully things will start to speed up and take shape in a week or so.
This week I have created a previz of my ‘walkthrough’ sequence to help me further plot out the scene layout.