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Post Mortem

Published by Andreas Vesterlund on Thursday, June 5, 2008 - 16:52:51

The project is over, we thought we would make a final post with our latest build of the game, aswell as the trailer and post mortem. And we also want to wish our hardcore fans a nice summer!

The Official Trailer

Latest Build - Needs XNA Framework 2.0

Post Mortem Document

FULHAXXORGRP2.jpgsplash.png

level 3 and 4

Published by Edmond Baer on Monday, June 2, 2008 - 17:35:47

I noticed I haven´t really updated what I´ve been up to since my last post.

I have finished levels 3 and 4 with all the sprites that go with them(roughly 45 sprites in total…*sigh*)
The levels do not have any enemies placed though. And I have also made a 14 frame sprite for the coins, allthough Andreas had to help me with arranging(I say help but he did all the arranging) them so that the coin doesn´t look like its bouncing.

So we made a game

Published by Andreas Vesterlund on Monday, June 2, 2008 - 09:52:54

Pictures say more than a thousand words, so here is the equivalent of roughly two thousand words. And yes, there is music and sound aswell!

screenshot1.jpg

screenshot2.jpg

The Prodigal Son Returns

Published by Andreas Vesterlund on Monday, May 19, 2008 - 09:41:36

After taking some absence due to various conflicts i have returned, ready to roll.

Main Character Animation - Done
Objects for Level 1 - Done
Menus - Done
Splash Screen - Done
Help Screen - Done
Background for Level 1 - 75%, some shading/smoothing and color transfers left to do

This week we will have a playable first level with all the game features. Now, prepare for eyecandy!

splash.png
mainchar.jpg
menu.jpg
door_blocked.png door_training.png

Where is he! :(

Published by Martin Gudmundson on Tuesday, May 13, 2008 - 15:53:28

We got a groupmember totally MIA now! we havn’t herd anything from Andreas Westerlund for more than a week and it’s starting to get scary. He’s the one doing the maincharacter, which i’m still waiting for, so I havn’t come anywhere on the level 1 map..

Instead I made a ButtonComponent that makes it possible for the user to click on a square object in the scene to go to another scene, that will be really usefull in our mainmenu ;)