Friday, May 9, 2008

Just a little update for ya!

I’ve got some help from Fredrik Rutström with the scenechanging.. the trick is to load an empty scene first of all, and always have that scene in the background then you load the real scene.. Then you can load and unload scenes as you please. yay.. buggy Torque.

So, now i'’m only waiting for the main character sprites so we can build a complete level 1 of our game! =)

Tuesday, April 29, 2008

Scene-change?

We have finally stared working together me and Andreas with the first level in torque and it’s looking really promising this game :)
The only problem that I havn’t solved yet is the scene-changing.
No group sofar have been able to load a new scene midgame, and thats not fun!
I’ve posted a thread now on the garage game forum to try and get an answer there.
lvl1.JPG

Monday, April 28, 2008

Monday, the…Monday

Making my first blog entry…We are getting the levels together, at lvl 1 and lvl 4 right now. We now also have a projectile that swaps with things. We also have the other projectile type well on its way, only some visual representation of the shooting strength missing, with some minor glitches occuring at times. We have a lot of the sprites done,now we´re mostly lacking the level specific sprites for level 2 & 3.

//Edmond

Monday, April 21, 2008

Monday, the new Tuesday

Okay, this is the part where the designers need to get some basic Torque knowledge so that we can get some tangible levels going. Level 1-1 is all drawn up in TXB, now were gonna sit down and tweak physics and level layout until we are satisfied. After that its just a matter of repeating this for the next levels, sounds pretty easy right?

We solved (with some help!) the problem with the main character aiming the gun at the mouse cursor, it looks pretty neat now. Now our dear programmer just needs to fix the projectile itself and we are almost home free

Tuesday, April 15, 2008

Tuesday, the new Monday

Time for a little update on things.

We are currently more or less ready to roll out some levels, all thats missing is some sprites. Those were alot tougher to make than we thought, especially if we want the animation to be somewhat smooth. Static sprites are easy, but it is when you actually have to sit down and make them that you realize just how many objects the game contains.

Character design is challenging, period. The worst part is when you make this really awesome-looking ninja robot or whatever, but realize it just doesnt fit in and needs to be scrapped. The nature of the game allows us to use almost anything, but that freedom is both a blessing and a curse.

We are speculating about adding some cutscenes with a cool storyline, some of us are reading Interactive Storytelling as a parallell course with this one and it would be interesting to apply some techniques from that to this project. This is something that might happen if we find ourselves with a few days to spare.

Game physics is coming along nicely aswell, the characters got gravity and acceleration. We also got collision working which was more or less critical. When the levels are more tangible we will be able to refine this even more. Also sprite implementation is coming along nicely, imported sprites can flip when shifting direction.