More levels!
Published by Pelle Petterson on
Wednesday, June 4, 2008 - 16:02:27
- Filed under Design
We now have 4 levels to choose from!
The game also have a setup screen where it’s possible to turn on or off the music.
The credit screen can be accessed from the main menu, and below is the screen that will show when selecting “new game” in the main menu.
Script for trailer:
Published by Dennis Stansert on
Tuesday, June 3, 2008 - 20:52:46
- Filed under Design
White text; Black wallpaper. ” ” are voiced.
“In a time of war”
-Picture of a laserrat w/ sounds
“Two armies”
-One chocolate monster and one marshmallowman standing close to eachother, one with green background and one with red background
“One battlefield”
- Picture from the ingame battlefield.
“This June”
“5th”
“State of the art… art”
- Ingame pictures of units
“Immense sounds” “heh”
-Sound of a jellytop
“Intense battles”
-Ingame footage with a marshmallowman screaming charge
“Candy wars!”
Hopefully it’s around 30 seconds, I have 12 seconds right now and I have only rendered up until “one battlefield”
Nearing the end
Published by Pelle Petterson on
Tuesday, June 3, 2008 - 15:12:22
- Filed under Design
Many bugs have been fixed and the game plays quite well now. The design document and the manual have been updated. We have music in the game now.
Only a few things left to do now, and then of course prepare for the presentation on thursday.
New levels
Published by Pelle Petterson on
Friday, May 30, 2008 - 14:46:49
- Filed under Design
We decided that we wouldn’t use the 9×9 size battlefield that I have designed. Instead I have made some more 7×7 sized levels.


We will see if any of them make it to the final game.
I have also tried to find as many bugs and things to fix as possible with the current version of the game. A little list with things to improve the game with was formed. The list can be found in the documents section. Next week we will try to fix the bugs and improve the game as much as we have time to.
Programming: work of the weekend.
Published by Jonas Johansson on
Monday, May 26, 2008 - 14:07:36
- Filed under Week 22, Programming
I spent some time yesterday (Sunday) working on Candy Wars. I added sounds (a piece of cake actually!) and a life bar. The terrain objects “Healing Soda cans” and “Victory point” are now working properly. I also added the main menu made by Gud!
But well, when I was almost done something got messed up in the project files – the game was working no more – and I hadn’t commit my work! :( *boink*
However, the source files were still remaining intact, so I was able to restore the project earlier this morning. I’ve also exchanged the splash/loading screen picture and the ground selectors’ sprite to the new ones Pelle has made. The victory screen is also included now. The game is looking fantastic!
Our group met this morning and we’ve decided that we’re done with the game now. There’s still some time left to make some improvements (bug testing ftw!) and add additional game content (levels, new elements/terrain etc), but how we’re dealing with it shall be decided later when we got a emptier scheme =)
Great tutorial for adding sounds:
http://msdn.microsoft.com/en-us/library/bb195053.aspx