Monday, April 14, 2008

Projectplan

After a short but very valuable meeting we’ve come up with our first version of the project plan, we’re going to try to follow it but we have no idea how long things will take, it’s just so we have something to aim for.

Last week Pelle worked alot trying to learn torque after we finished the design documents, Jonas worked with getting the mouse support in torque up and running, Dennis does not know what programming is, he is leaning onto the idea that it is delicious cake.

Here it is(Written in notepad - Swedish):

14-20 april
Jonas - Spelplan
Dennis - Grafik (spelplan)
Pelle - Grafik (spelplan)

21-27 april
Jonas - Spelplan
Dennis - mer grafik (spelplan, elements)
Pelle - mer grafik (spelplan, elements)

- Spelplanen skall nu vara klar och användbar till demot.

28-4 april/maj
Jonas - Elements
Dennis - mer grafik ( elements)
Pelle - mer grafik ( elements)

-Grafiken skall nu vara klar till elements redo att användas när programmeringen är slutförd

5-11 maj
Jonas - Elements
Dennis - grafik/manual
Pelle - grafik/manual

-Alla element i spelet skall nu vara kodare och klara, manualen skall börja skrivas då spelet skall ha formats

12-18 maj
Alla - Meny etc.

-Menyn skall fixas, både vad gällande programmering och grafik, alla arbetar samtidigt.

19-25 maj
Alla - Polish

-Allting skall fixas till så att det blir snyggt och presentabelt.

26-31 maj.
Trailer - Presentation

-Duh.

Kontinuerligt arbete: Music, SFX, Playtesting and Balancing etc.

Monday, April 7, 2008

First week

The first thing we did was to start spawning ideas. We all agreed to some things. Start small and expand if everything goes well. Possibility to play more than one player. We had several ideas for games, but the one we all liked was a strategy game which have its core from the “rock, paper, scissor”- mechanic. Two players will move their armies on a battlefield to defeat each other.

We developed this idea further during the week and also made a design document.