Thursday, April 24, 2008

2008-4-24

We had a progress meeting today where we discussed some more about how our ingame sprites should be.

I’ve extended the projectile test program with some teddybear spawns to test on-collission triggers. Now when a teddybear is shot, its hitpoints is reduced and a particle effect is created.

We’re a bit behind on our schedule, but as soon I’ve learned how to make ingame carryable objects, buttons and to use the mouse a prototype shouldn’t take that long to make.