Thursday, April 24, 2008
We had a progress meeting today where we discussed some more about how our ingame sprites should be.
I’ve extended the projectile test program with some teddybear spawns to test on-collission triggers. Now when a teddybear is shot, its hitpoints is reduced and a particle effect is created.
We’re a bit behind on our schedule, but as soon I’ve learned how to make ingame carryable objects, buttons and to use the mouse a prototype shouldn’t take that long to make.