Thursday, April 24, 2008
We had a progress meeting today where we discussed some more about how our ingame sprites should be.
I’ve extended the projectile test program with some teddybear spawns to test on-collission triggers. Now when a teddybear is shot, its hitpoints is reduced and a particle effect is created.
We’re a bit behind on our schedule, but as soon I’ve learned how to make ingame carryable objects, buttons and to use the mouse a prototype shouldn’t take that long to make.
Tuesday, April 22, 2008
I have lately been a bit lazy with writing blogs and working on the project now however I have filled in some of the pictures I sketched on and uploaded them to our svn under images.
Sunday, April 20, 2008
Made a small test program where I played around with exploding projectiles, need to check out how to make the projectiles react to other things like monsters and stuff.
Wednesday, April 16, 2008
Today me and Johan discussed our project and what we where doing. We agreed that I’ll continue with the programming tutorials and coding and Johan will be designing the sprites and environment graphics for our game. I think we’re following our planning quite well at the moment, by the beginning of the next week we should be able to start on the real game.
Johannes thought it would be a good idea to upload some pictures, so here is some of what I’ve managed to create in txb. It’s a ball jumping around with some simple animations and a scrolling background of clouds.
Sunday, April 13, 2008
Using txb (Torque X Builder) I’ve made a small program where a ball jumps around on a tile-based level. Further on I’ll examine how to use triggers and how to script correctly with txb.