Monday, May 19, 2008


Uploaded the city, three different kind of furry enemies and a paper plane to our svn.
furrygreen2.png furryyellow2.png furryred2.png paperplane.png city2.png

Sunday, May 18, 2008


Programming have been slowed a bit due to other school stuff recently, though I’m on a good way assembling earlier components and such into our game prototype.

Liftable objects is implemented and soon the mouse aiming as well.

Pictures will be uploaded shortly

Saturday, May 3, 2008


Added new versions to the teddy bear pictures and also a box and the main character Boothead.

Thursday, April 24, 2008


We had a progress meeting today where we discussed some more about how our ingame sprites should be.

I’ve extended the projectile test program with some teddybear spawns to test on-collission triggers. Now when a teddybear is shot, its hitpoints is reduced and a particle effect is created.

We’re a bit behind on our schedule, but as soon I’ve learned how to make ingame carryable objects, buttons and to use the mouse a prototype shouldn’t take that long to make.

Tuesday, April 22, 2008


I have lately been a bit lazy with writing blogs and working on the project now however I have filled in some of the pictures I sketched on and uploaded them to our svn under images.