<?xml version="1.0" encoding="utf-8" ?>
<rss version="2.0">
	<channel>
		<title>Circuit Madness</title>
		<link>http://blogs.gscept.com/2008/mp7</link>
		<description><![CDATA[A game project by Simon, Mathias and Fredrik]]></description>
		<copyright>Copyright 2006, Frederik Rutstrom</copyright>
		<managingEditor>frerut-7@student.ltu.se</managingEditor>
		<language>en-us</language>

		<generator>FlatPress</generator>
								<item>
		
			<title>Status</title>
			<link>http://blogs.gscept.com/2008/mp7/index.php?entry=entry080603-115426</link>
			<description><![CDATA[	<p>We are preparing for the presentation on thursday. Things are going nicely and we will sonn have the sound working. The design document and object status list have both been updated. I have also added the user&#8217;s manual to the links on the side menu.
</p>
]]></description>
						<guid isPermaLink="true">http://blogs.gscept.com/2008/mp7/index.php?entry=entry080603-115426</guid>

			<author>Frederik Rutstrom frerut-7@student.ltu.se</author>
			<pubDate>Tue, 03 Jun 2008 11:54:26 +0200</pubDate>
			<comments>http://blogs.gscept.com/2008/mp7/comments.php?entry=entry080603-115426</comments>
			
			</item>
						<item>
		
			<title>Updated object status list</title>
			<link>http://blogs.gscept.com/2008/mp7/index.php?entry=entry080522-153426</link>
			<description><![CDATA[	<p>I have updated the status list document for the objects.</p>
	<p>Besides that the project i progressing nicely. It&#8217;s possible to reflect lasers with the ShieldBot, boxes and robots can fall down into floorpits, the menus are coming togheter soon and level 5 is half-done.
</p>
]]></description>
						<guid isPermaLink="true">http://blogs.gscept.com/2008/mp7/index.php?entry=entry080522-153426</guid>

			<author>Frederik Rutstrom frerut-7@student.ltu.se</author>
			<pubDate>Thu, 22 May 2008 15:34:26 +0200</pubDate>
			<comments>http://blogs.gscept.com/2008/mp7/comments.php?entry=entry080522-153426</comments>
			
			</item>
						<item>
		
			<title>Laser reflection</title>
			<link>http://blogs.gscept.com/2008/mp7/index.php?entry=entry080515-155313</link>
			<description><![CDATA[	<p>The laser shot reflection is working a bit better now.</p>
	<p><img src="http://blogs.gscept.com/2008/mp7/fp-content/images/laserReflection.jpg" alt="laserReflection.jpg" title="laserReflection.jpg"  width="443" height="344" />
</p>
]]></description>
						<guid isPermaLink="true">http://blogs.gscept.com/2008/mp7/index.php?entry=entry080515-155313</guid>

			<author>Frederik Rutstrom frerut-7@student.ltu.se</author>
			<pubDate>Thu, 15 May 2008 15:53:13 +0200</pubDate>
			<comments>http://blogs.gscept.com/2008/mp7/comments.php?entry=entry080515-155313</comments>
			
			</item>
						<item>
		
			<title>Moving floors &#038; changing levels</title>
			<link>http://blogs.gscept.com/2008/mp7/index.php?entry=entry080512-165234</link>
			<description><![CDATA[	<p>Fredrik has managed to fix level changing to work. It&#8217;s now possible to complete level 1 and get to level 2.<br />
I have gotten the rolling floors to work as intended and that makes level 2 almost complete. It&#8217;s only the floorpit left to do on level 2. Currently I&#8217;m working on reflecting laser shots with mirrors, which is quite troublesome. It works partially but not as well as I would like to, so I will continue with that for a while.
</p>
]]></description>
						<guid isPermaLink="true">http://blogs.gscept.com/2008/mp7/index.php?entry=entry080512-165234</guid>

			<author>Frederik Rutstrom frerut-7@student.ltu.se</author>
			<pubDate>Mon, 12 May 2008 16:52:34 +0200</pubDate>
			<comments>http://blogs.gscept.com/2008/mp7/comments.php?entry=entry080512-165234</comments>
			
			</item>
						<item>
		
			<title>New documents</title>
			<link>http://blogs.gscept.com/2008/mp7/index.php?entry=entry080505-153501</link>
			<description><![CDATA[	<p>The design document has been updated, mainly with more pictures of the objects in the game. I have also added a document with status information for the objects in the game. I tells what has been done and what&#8217;s left to do with each object available in the game.
</p>
]]></description>
						<guid isPermaLink="true">http://blogs.gscept.com/2008/mp7/index.php?entry=entry080505-153501</guid>

			<author>Frederik Rutstrom frerut-7@student.ltu.se</author>
			<pubDate>Mon, 05 May 2008 15:35:01 +0200</pubDate>
			<comments>http://blogs.gscept.com/2008/mp7/comments.php?entry=entry080505-153501</comments>
			
			</item>
					
				
	</channel>
</rss>