Friday, May 30, 2008
Major update
We made a major update on the design document today when we took away all things that won’t be in the game and added some new things that have been created the last couple of days.
Gone is the “new player” sign, it was meant to be used when a new player wanted to join a game but it have change and today a new player only need to tap on of a free stations if s/he wants to join a new game so that have been erased from the design document.
Gone is also the spinning on the player stations but have so been for a while but it is now definite that it won’t make it in to the game so all that was erased from the design document as well.
Things we have added are bouncing, some new names and updated some old stuff. Earlier weeks lasers have been able to reflect on mirror walls and missiles on force fields but now plasmas have joined the club of reflection and they bounces on the anti plasma walls which earlier was known as concrete walls. The namechange came after we added the bounce and all of it is a result of trying to make the game a bit funnier and more chaotic and I would say we have succeded on that. We have also made all projectiles to bounce on the game boarder so they won’t fly out in the infinite but instead bounce back and go for a new goal. This created a wider player area since you now ain’t safe on the side facing away from the center as you kinda were before. Along with this new feature we added a way to gain health by reflecting projectiles on the other players and if you hit someone else you gain the amount of damage the projectile made on him/her in health.
Name changes have been done to, the earlier mentioned Anti plasma wall but also the central station earlier known as the <Thing> have now been renamned to Güd ([Gi:d] kinda). Other things that have been updated is the damage list for weapons and there have been some few modifications in it to.
We got new wall graphics and it all is shown in the design document.
The new design document can be found to the right for those who are intrested.
//Johan
Friday, May 23, 2008
Design Document 1.4!!
We have made some changes on the design document. Some of the pictures are redone and we have made the decision to make the walls round instead of square. This will make it easier for the programmers and we think it will be both nicer for the graphics and for the design.
The game so far:
We have both the music for the game and the sounds fixed, just all the impact sounds left (when a weapon make damage on a object). The agent in the middle shot all the weapons with both graphics and effects (destruction and flight), the laser does not work yet.
The player base has 100hp and take damage from the weapons, you can start a new base when one is destroyed. You can also see how long the base have been alive.
We have a splash screen and a menu, creadits are visible but no options may be made so far.
Right now at the moment the programmers are working to make the colition work
//Robert
New enemy graphic
I fixed the enemy a bit more and here is the result. That is pretty much what have been done from my side this week but there isn’t so much more to do with the graphics, we’re waiting for some playable code so we can start tune the game as we want it.
//Johan
Monday, May 19, 2008
Design document version 1.3
An updated version of the Design document is posted to the left.Small changes like the name and max players have been changed so it is more accurate to the game we’r developing.
//Johan
Friday, May 16, 2008
New name and graphics
We have spent this week with redoing the graphics for the game and under is some of the new masterpieces. We also came up with a new name for the game so the game is from now known as Station Defender. Updated designdocument will come in the future, hopefully next week.
The logotype for Station Defender

The enemy

The player station

A Screenshot in full scale.
Our programers have made a great work this week and have been doing great progress towards the final goal, it actually looks like something that will be playable in the near future. Robert have created most of the soundeffects that are needed for the game.
Well, that’s it for this time.
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