Friday, May 23, 2008

Gridmonkey progress

Since we’re done with everything, and most things work we’ve spent the weak hunting bugs and improving the visual elements of the game.
Amongst other details we’ve fixed annoying collisions, buggy environmental maps (on weapons), troublesome particles that didn’t work properly and we’ve defeated all z-fighters.

Here’s a short intro film on the Chess room by Martin O:Chessroom intro It’s going to play as the room is loading.

//Martin O and Martin S