Friday, May 30, 2008

Progress 30/5 2008 (week7)

Apartment (Øyvind)
This week Ive done particles and animation for the pirate in Nebula. Ive also been tweaking textures, lightmaps and occlusion. The original texture files were changed from PSD to DDS for better in-game quality. Ive done a interface/menu background in Photoshop. My room is now 100 % done, the remaining time will be used to improve the interface, and do a trailer.

w6_01.jpg
w6_02.jpg
w6_03.jpg
w6_04.jpg
hud_bgr.jpg
hud.jpg

Pirate Animation

Pirate Throw
Pirate Terminate

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Boiler Room (Lukas)
This week Ive done particles and animation. The room is now 100 % finished. Ive also found sound effects for my room. I have edited all in-game sfx so they loop, and made sure they all had the same sound level. The original texture files were changed from PSD to DDS to improve quality in game. I have also done a game manual.
boilerroom_week_07.jpg
manual.jpg

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Island (Mattias)
This week I have been connecting some loose ends like making a load screen, making a pickup in form of a hammer that the monkey will throw when he runs out of ammo (coconuts), tweaking the particle system and searching for sounds and music
loading_progress.jpg

hammertime.jpg

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The Tower (Tomas)
This week I have added the particle system (electric sparks) and tweaking the transparency for the windows and lightbulb. I have also converted the textures to .dds format and fixed some minor errors in textures and animations. Additionally, I have been working with sound collecting and editing and I have designed the Cover. The Tower is now 100 % done and the remaining time will be used to work with the trailer.

Below, in the first screenshot, you can see the particle system, although not many particles got caught in this particular (no pun intended) screenshot.
townebscreen01.jpg

townebscreen02.jpg

cover01.jpg