Wednesday, May 28, 2008
General CG Progress Entry #2
Aside from our own rooms, Agneta and I have been working on an entrance (starting point, if you will) to our game. It’s nothing spectacular, but I figured that since we’re now finished I would post some screencaps;
Wednesday, May 21, 2008
[CG] Agneta Åkerlund Individual Progress Entry #4
I have been trying to make my room done so that the programmers can do their work. I have put out locaters and made lists over separate objects and locaters and exits and… well, lets just say it took me a couple of days to get it in order. I still want to tweak the textures, but there are other things that are more important and in need of my attention. Trying to work a bit closer with the programmers now so that the process will be as smooth as possible on there part.
Saturday, May 10, 2008
[CG] Agneta Åkerlund Individual Progress Entry #3
The last couple of weeks I have been working away and finishing up some things. I started out by finishing and tweaking the texturing of the scene. I am still considering re-doing the uv-map and the texture for the floor and the walls and so achieve better resolution, but I am putting it on my wishlist for the time being since there are still more important and less finished parts that is in need of my attention.
When I had put away the texturing I gave particles another go and made me some snow. (See screenshots) I learned a lot by this simpe task and later on also made a small “poff” kind of explosion from particles. Particles are fun.
I was happy to finally be able to start setting the light for the scene. Stefanie and me played around with textures light and emission a couple of weeks back and found a pretty nice way to make small flames for candles. A discovery we both have used to make candle light. I have at this point only some tweaking left with light (need more shadows).
Wireframe: Full Environment
Thursday, April 24, 2008
[CG] Agneta Åkerlund - Individual Progress Entry #2
I have made a few models this week, however mostly I have been continuing doing and re-doing some uv-maps and textures. I am in the middle of texturing my scene now and I think that I will be done with this some time mid next week. I can’t say that there is much more to say at this point. Trying to do my best and hopefully it’ll show when the result is handed in.
A screenshot from what I am doing (I have now been taught how to post pics on the blog :D ):
Friday, April 18, 2008
[CG] Agneta Åkerlund - Individual Progress Entry #1
This first week (not counting desing-doc-week) I have been modelling and uv-mapping the environment for my game-level. I have also done a little bit of texturing and started modelling some of the objects that are found around the room. I have started looking into the nebula particle system, to figure out how it works so that I won’t hit a brick wall of trouble when I hit that point in the timeplan.
I wanted to add a few screenshots, but just now realized that I haven’t quite figured out how to add images to these blog posts yet so it’ll have to wait. I’ll ask around next week.
That was all for me this week.
/Agneta Åkerlund.


