Sunday, June 8, 2008

Post Mortem

The project has ended and here are the last documents updated and added:

Post Mortem

Design Doc.

Tuesday, June 3, 2008

[GD] Simon Wiippola, Final Individual Progress Entry

A total of three updates over the course of ten(?) weeks…I feel quiet content with that.
My lack of writing updates for the blog most point to the fact that I’ve put all my precious time into writing code instead.

During these last three weeks I’ve been working my ass off on a whole bunch of different stuff for the project, such as;

* Player movement
Limited jumping ability, Velocity based movement and the ability to crouch
* Gallery enemy “AI”
It turns towards the player and moves to it’s position
* GUI
Main menu, loading screens, splash screen and so forth…
* Sounds
Ambient and positioned sound
* Physics (if you could call it that)
The gravity of the room can be flipped on command and the player can then move around in the ceiling.
* And all kinds of other small fixes here and there

Aside from programming I have also composed a short “theme” for the game that is played in the main menu.

And that’s pretty much it…now all I have to do is be on standby and fix small bugs on the fly as my teammates beta-tests the game.

Wednesday, May 21, 2008

Design Doc Update.

Since the project has undergone some changes (loosing a level among other things), it was certainly time to make some changes to the design doc. I have made a few changes on the behalf of CG and changed general gameplay a bit, not much, but a bit. I expect that GD also will be making some changes in the design doc soon (being in the midst of it all and grasping what will be possible to achieve these next couple of weeks).

Friday, April 18, 2008

Individual posts

We made a decision to show our progress individually at this stage and only occasionally post for the group as a whole (however it is likely that the Game Developers post together more than individually). This way it’ll be easier to see how the different parts of the project progress.

Thursday, April 10, 2008

Design Doc.

We have been putting time into finishing our project design doc, and I am happy to announce that we have successfully finished Design Doc.v.1.0 on time. It has been a unified effort, and we look forward to the work ahead (and many more versions of the Design doc).

You are welcome to download it here: Design Doc.

Welcome to 602 Perdition Rd.

602 Perdition Rd. is the name we’ve chosen for our game project, which is a part of our second spring term at Luleå University of Technology. Our assignment is to make an FPS game in a closed environment. We decided to take the concept and stretch it to its limits, making it surreal and distorted.

Our group consists of:

Computer Graphics
Agneta Åkerlund
Niklas Frostgård
Stefanie Kristiansson
Therese Jansson

Coding
Kennet Johansson
Simon Wiippola

Over the coming weeks we will be posting our progress as we try to make the deadline on June 3rd (without killing each other).

We hope you’ll enjoy following the birthing process of 602 Perdition Rd.