Thursday, May 22, 2008
As I promised in my last entry I have some pictures of my room with textures:
Have in mind that these pictures are screenshots.
These last two weeks I have finished my texturing, I figured out how the staircases should move (do still have some work on the collisionmesh of these moving staircases to do before it will work in the game) and I’ve been working with getting all my props in before the contentlock we had this week. I need to refine the firepaticles a bit and set the light for the room. I have also been putting out locators in the room for trackers and spawning of animated objects, enemies and the player (of course). So what I have left (exept for all the work with making my scene run in the game) is baking some lightmaps and mabe some occlusion, it depends on how the shadows will turn out.
Saturday, May 10, 2008
I’m working on my textures right now, I still have some details to add and colours to correct.
To brake the hypnotic state of UV-mapping and texturing I finished my particles that I’m going to have in my room:
Particles are fun to lurn and play with but it took some time to figure out how to get the effects that I want. As soon as I’m finished with the textures I will work on the lights in the room and the movements of the staircases.
Pictures of the Tower with textures on are coming, so be patient. ;)
Friday, April 25, 2008
I was sick last week so this week I’ll present my progress from the last two weeks.
I’ve been working with modelling and I have finished all the models except for the energy gun which I’m working on right now. I have also been working on the UV layout for the modells so that I can start texturing as soon as I’m finished with the modelling.