Tuesday, June 3, 2008
[GD] Kennet Johansson, Final Individual Progress Entry
So, final entry. In the end things turned out ok, after a couple of days of near constant work. The system for loading in objects wasn’t finnished until early last week so I’ve pretty much been sitting and adding in objects, linking them together and programming the rooms to make use of them. Would have been good if it could have been finnished a bit earlier, I had to rush it a bit to get it done in time. We also had to drop the moving staircases (and later their replacements; the shifting staircases) due to time contraints, this made things quit a bit easier (for us, and mostly me).
In the end things worked out. The game is full of hacks but it works, and that is what matters, yeah? It’s been tested (as much as time would allow), the artists are currently trying to attach the label to the cd and in an hour we turn it in. The end.
K
Wednesday, May 21, 2008
[GD] Kennet Johansson, Individual Progress Entry#2
The last two weeks have begun and things so far seem to be under controll.
During these last two weeks I have continued working on triggers mostly. The final model of locating triggers within the scene at creation has basically been completed. As most components of (let’s call it) the engine are now complete, work can finally begin on putting the game together. This includes writing the events of each room as well as special objects and in some cases adding in additional content. Admittedly, there are still a few worrying problems left (animation, sound, some objects, enemies partially). There will be an end product, though we shall see how much of it is finnished at the end.
K
Monday, May 5, 2008
[GD] Kennet Johansson, Individual Progress Entry#1
Progress report number one. A little late I suppose (my, has it already been four weeks ´-´), but better late then never I think. I don’t remember exactly what I did specific days so it will be pretty general.
Anyway, not much work done the first week. Like Simon my first tasks all had to do with setting up the environment and getting familiarized with Nebula. From that point onward I have been working on a system for triggers and handling of scenes/levels as well as level scripting.
As of today (litterally today) quite a bit of progress has been made on triggers, scripting is essentially finnished and a foundation has been made for the levels. The project flows on like a river.
K