Saturday, May 31, 2008
Week 8: Progress
Things have been hectic these last weeks. We’ve finalized lots of things but have had to cut back on some things to finish the game in time. We still got some things to fix before we can call it done.
The game world as a whole is coming together but we’ve had some problem with fps that we are tweaking now. After that it’s time for lighting it properly.
On the programming side it’s been a lot of fixing with some irritating bugs, gameplay and so on.
Screenshots from each room, lighting is still W.I.P.
Dimitris room:
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Lisas room:
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Magnus room:
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Mikaels room:
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Nils room:
Friday, May 23, 2008
Screens from Nils’ room and some general progress
On the art side of things Nils, Dimitris and Lisa have continued working on their rooms, which are now nearly finished. Lisa has also started putting the rooms together, and modeled the crossbow that the player will be using. Meanwhile, Magnus has worked on the menu and splash screen and Mikael has been busy designing the cover.
The programmers, too, have been working hard implementing and fixing more things. Among these are the bottle-throwing goblin, spinning dudes, a way to turn off lights for the indoors rooms and much more.
Friday, May 16, 2008
Week 6: Progress
Programmers:
This week we have been working on implementing :
Triggers
Doors
Monsters
Audio
Triggers and doors are fully functional and working. The totem monster is the one most close to completion, but it is not all finished. The stone-”monster” is also working decent. Still waiting on any kind of mock-up on the goblin from Nils.
Level progress has come pretty far, I believe most of the people have their rooms “complete”.
Tuesday, May 13, 2008
Maze uppdate!
The maze with the spinning dudes is close to finished, as is the model for it’s enemy the scarecrow “spinning dude”. All the plants have been remade by transparent alphatexturing, reducing the rooms polycount from 60.000 to approx. 30.000.
Here are some screenshots from the new maze
The cage with a small spinning dude windspin atop:
Grass and flowers in the maze:
The spinning dude scarecrow in it’s right environment, complete and equipped with a scythe:
