Thursday, April 10, 2008

First Week: Design Document.

This week we finished our Design document with the game concept, game play, time plans etc.
Our game will be called Crystal Isle. We decided on a medievel theme and a “stamp-collecting”/”space-invaders” gameplay.

Gameplay
The player arrives at this island to collect crystals, which are protected by various enemies and traps. When the player has collected all of them a portal opens which leads to the next world. The portal spawns in the same area as the player starts in. Each area has two fixed spawn points, one for the player start and one for the portal. You have a projectile-based weapon to protect yourself with. This weapon has unlimited amounts of ammunition. If your health hits 0 you die and have to restart the collection process.
With each collected crystal the enemies gets harder to overcome.

Plot
World is in peril, monsters have poured out from portals in the sky claiming the floating islands for themselves.
A hero is sent out to save the world. The evil monsters have already enslaved several of the islands and you have to save them and push back the enemy. To be able to stop them you have to collect crystals from the attacked islands and use their power to stop the evil that brought them here.

Environment

-Medieval theme
-Open outdoor
-Each part of the island has its own sub-theme.

The island will be divided into 5 parts (3 outdoor enviroments, 1 house and 1 cellar). Each room will have its own medieval sub-theme.

Map:
maps.jpg

Some of the concept art:
The house in the middle of the island.
husliten.jpg
A bridge connecting two parts of floating island.
bridge01.jpg
The Cellar
kallare2_concept.jpg
One part of floating island
mikaelliten.jpg
The Spinning Dude (one of the enemies)
spining-guy5-copy_liten.jpg