Thursday, April 10, 2008

First week: Design document

Gameplay
- The first thing you see in the game is a huge door.
- Your goal is to unlock it and escape.
- The door has four locks, each with a different color. To unlock each lock you will have to activate a combination of buttons with the same color as the lock itself. You cannot do this alone without help from someone else. THAT SOMEONE IS YOU!
-You get ten lives and each life has a time limit. When the time runs out you respawn as a clone of yourself at the starting point. The big difference is that your previous actions in your prior life will be executed along with your current actions. This means that if you opened a door at a specific time in a previous life, that door will be open at that exact time in your current life. This gives you a self co-op game.

Plot
Some mad scientists have transformed an old facility into a bizarre game-puzzle. Their test subjects have to figure out what to do and how to escape, often going mental in the process.

Environment
-Old worn facility
-4 rooms connected with sliding doors

Start room
startroom.jpg
Memory room
memoryroom.jpg
Cage room
cageroom.jpg
Silo room
siloroom.jpg

Here is our Design document

We have also built a basic level that will serve as a unit reference when building each room.
skalrum.jpg