Friday, April 25, 2008

Third week: focus on gameplay

This week we have made much progress in making the gameplay work as it should.

Gameplay Status
- Controls work
- All buttons work
- All actions made by the player in his previous life is performed by a “ghost” when the player respawns
- The weapon works. It can be used to activate buttons and is sticking to walls and objects it hits
- The elevator can be activated by pressing down the doorbuttons at the same time
- The HUD is almost complete and has working; Lockbutton lights, Time and Lives
- The puzzlegame is also working and can be played by using ghosts and balls

Here is a Demo Video