Log: Texture Tests
Wednesday, November 28, 2007
Here are some texture/shader tests I’ve been working on.
Tryed to recreate metal, with reflection and specular maps. Also experimented with a procedural rust/metal shader (picture 2 and 3 from the left), will hopefully make the texturing of all scrap in the yard go a lot smoother:
3 to “Log: Texture Tests”
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Friday, December 7, 2007 - 19:41:20
Texturing looks excellent guys. Great work.
Dayne
Saturday, December 8, 2007 - 19:06:19
Thanks!
Had a hard time with the reflection on the metal. I guess it’s because it depends so much on the lighting and the environment, you don’t know what to tweak.
Monday, January 7, 2008 - 18:22:35
We usually solve the problem of how it looks in the environment by setting up a master look development scene.
It’s a typical lighting environment for the sequence/show/etc, and helps a lot in working out things like the reflections, etc.
It also makes it much easier to put the CG in with the film plates later on.
D