I was thinking about cameras and a small point came to mind that you might find useful.
With your 3d cameras, make sure that they don’t sit completely still. Even a “locked off” real camera, which technically shouldn’t move at all has the slightest motion in it.
Remember that moving cameras also never come to a complete stop (there is always a bit of wobble)
It’s a very small consideration, but you would be amazed at what it can add.
Thank you for the tip on camera shake, it’s good for us to get your proffessional opinion and tips.
We have done some tests and looked into the camera shake in Fusion, first we thougt that the shake would demand that we render larger frames with space off frame for the movement. But then we tested it and Fusion takes care of this for us, as you probably know. So the shake will be added in post.
Monday, January 7, 2008 - 18:20:05
Me again guys!
Good storyboards.
I was thinking about cameras and a small point came to mind that you might find useful.
With your 3d cameras, make sure that they don’t sit completely still. Even a “locked off” real camera, which technically shouldn’t move at all has the slightest motion in it.
Remember that moving cameras also never come to a complete stop (there is always a bit of wobble)
It’s a very small consideration, but you would be amazed at what it can add.
Dayne
Tuesday, January 15, 2008 - 11:02:07
Hi Dayne!
Thank you for the tip on camera shake, it’s good for us to get your proffessional opinion and tips.
We have done some tests and looked into the camera shake in Fusion, first we thougt that the shake would demand that we render larger frames with space off frame for the movement. But then we tested it and Fusion takes care of this for us, as you probably know. So the shake will be added in post.
Friday, January 25, 2008 - 16:16:34
That’s good. It’s not essential, but little touches like that will make your work really stand out in the market.