Tuesday, January 29, 2008
Progress Report: Texturing 3
Here are some more textured objects!
I have been working with displacement maps for the walls by painting out areas on a tillable texture to get a clean displacement (pic 1). After that I used four of those textures to get a big final texture which I could add details and break up the tile pattern. With this method you get a nice displacement between the bricks and if you need the surface to have more details just add a bump map.
Perhaps these pictures can explain it better than I can =)
Displacment Tile
Color Tile
All 4 tiles together with more details
Some objects together