Friday, December 14, 2007

Log 14/12

I found out that it was much harder to deform the base mesh proportions in Zbrush than I expected. The shapes was too big to change without distorting the rest of the model. So I went back to Maya and spent some time correcting and fiddling with the base mesh to get the initial proportions just right and after a couple of tries and a lot of exporting/importing I was satisfied. Now I had a much easier time and could finally start with the detail.
The pictures shown below are all on subdivision 3 and about 70000 polygons, so edges and detail are a bit soft and blurry… its work in progress after all. :)
In the end I will probably do 7/8 subdivisions and land on about 8 million polygons.

front.png
side.png
back.png
Pfront.png
Pback.png