Tuesday, December 18, 2007

Progress Report 2

My progress have gone well and I am on track according to my timeplan.
Mostly done modelling and tweaking, like more on the arms and feet.

Today I will take a leave back to home to spend the holidays with my family.
Unable to make any modelling I will research more on the Unreal 3 engine.
My internet connection will be quite uncertain so do not expect regular updates, but I will be back again early January.

So until then, Merry Christmas and a happy new year!

Friday, December 14, 2007

Log 14/12

I found out that it was much harder to deform the base mesh proportions in Zbrush than I expected. The shapes was too big to change without distorting the rest of the model. So I went back to Maya and spent some time correcting and fiddling with the base mesh to get the initial proportions just right and after a couple of tries and a lot of exporting/importing I was satisfied. Now I had a much easier time and could finally start with the detail.
The pictures shown below are all on subdivision 3 and about 70000 polygons, so edges and detail are a bit soft and blurry… its work in progress after all. :)
In the end I will probably do 7/8 subdivisions and land on about 8 million polygons.

front.png
side.png
back.png
Pfront.png
Pback.png

Monday, December 10, 2007

Progress Report 1

I have updated my Milestone 1 documents as requested. You can find them in the milestone 1 entry below.

I have done a low detail base mesh that I will import into Zbrush and will begin sculpturing tomorrow.
Base_Mesh.png

Sunday, December 9, 2007

Concepts

Here are the concepts I made for easy viewing.

Concept_1.png Concept_2.png
Concept_3.png Concept_4.png
Concept_5.png Concept_6.png

Thursday, November 29, 2007

Milestone 1

Milestone 1