Tuesday, December 18, 2007
Progress Report 2
My progress have gone well and I am on track according to my timeplan.
Mostly done modelling and tweaking, like more on the arms and feet.
Today I will take a leave back to home to spend the holidays with my family.
Unable to make any modelling I will research more on the Unreal 3 engine.
My internet connection will be quite uncertain so do not expect regular updates, but I will be back again early January.
So until then, Merry Christmas and a happy new year!
Friday, December 14, 2007
Log 14/12
I found out that it was much harder to deform the base mesh proportions in Zbrush than I expected. The shapes was too big to change without distorting the rest of the model. So I went back to Maya and spent some time correcting and fiddling with the base mesh to get the initial proportions just right and after a couple of tries and a lot of exporting/importing I was satisfied. Now I had a much easier time and could finally start with the detail.
The pictures shown below are all on subdivision 3 and about 70000 polygons, so edges and detail are a bit soft and blurry… its work in progress after all. :)
In the end I will probably do 7/8 subdivisions and land on about 8 million polygons.
Monday, December 10, 2007
Progress Report 1
I have updated my Milestone 1 documents as requested. You can find them in the milestone 1 entry below.
I have done a low detail base mesh that I will import into Zbrush and will begin sculpturing tomorrow.