Friday, February 8, 2008
Progress Report 5
Well this week certainly didn’t go as planed.
I realized after a bit of messing about in UT3 engine that I had to fit my mesh to their skeleton if I want to be able to use UT’s animations. Due to my limited knowledge about rigging I thought you could do the reverse. However, this was not the case. So back to Zbrush I went, reposed the mesh, cleaned it up and basically had to remake most of my lowpoly mesh from the beginning.
Well it is at least finished now. Just the fingers left (shh don’t tell anyone) which I will do in Maya as it is easier.
Well I am basically were I was last Friday having to UV map again. :(
Luckily its a quite easy mesh to map… also I am much better prepared for the future now, after all this was work I had planned to do later. So still no worries about my timeplan. All it does is pushes forward the texturing phase another week. But as the textures don’t need to be exactly 100% finished when I start to import it the character to the engine anyway, so no problem there either.
Still no hair…
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