It has been too long, a minor update

Monday, February 18, 2008 by petlik-5

Hey!

It’s been a while since we(coders) last wrote frequent posts, we’ve not written much mainly because of other intensive courses and just not having any fun stuff to write about. The CG-artists have been giving a lot of good frequent updates which has been really nice.

Since Milestone 2 we’ve been in the implementation phase, so far during this phase we have with great caution written most of the class-structure and framework for the game. We’re now focusing on inserting the CG-artists content into the game. As always we are paying dearly for the crime of not doing even more tests during the prototype phase, but of course you can never do enough tests.

Last week David posted some screenshots of a scene without any dynamic lighting, this week he started to experiment with it and it is looking really good, here’s a screenshot:

ingamelighting.jpg

Currently I’m working on physics and loading .xode collision-meshes. I am also doing some work with animation blending, but it’s a bit on ice for the moment until Fredrik can rebuild some of the yake source for me.

Back to coding, Laters!

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