Progress: Textured worker

Monday, March 10, 2008 by davrot-5

I finished texturing the worker a while ago. Here it is:

worker.jpg

progress: guardian animated

Sunday, March 9, 2008 by darpra-5

Some more progress on our biggest enemy, I’ve just finished the animations, they come in the following order:

walkcycle
right turn
left turn
shoot
death

klick here –> Guardian Animated

Progress: Guardian textured

Sunday, March 2, 2008 by darpra-5

The first enemy has been normalmapped and textured now, here it is.

guardian1.jpg
guardian2.jpg

Ingame normal mapping

Tuesday, February 19, 2008 by davrot-5

After a few failed attempts, I took another swing at getting the normal map shader up and running. With some help from a few of the “code people” it finally worked. Here’s a picture of the main character standing in front of a light. Sorry for the pose…

ingamenormal01.jpg

…and here’s a closeup with more detail

ingamenormal02.jpg

Enemy Finished - Worker

Sunday, February 17, 2008 by efeepo-5

This week I have been working on the second enemy. It remains to be seen if there will be a third. All that is left to do on this one is to add a weapon. Which is problematic. To have something logical like a shovel to shove coal, or a arm to grab stuff makes a silly attack. But to have a weapon we be strange because then the worker couldn’t do any actual work. We might go with a blowtorch, or a steam thrower.

worker2.jpg

Enemy Finished - Guardian

Thursday, January 31, 2008 by efeepo-5

The first enemy model is now finished, complete with a highpoly model, a low poly model and uv map.

robot.jpg

Progress: Character texturing and Showreels

Monday, January 28, 2008 by darpra-5

I’ve (darko) finished the textures for the character now, it took longer then expected, we all took a little break from the project to compile our showreel, we all have some material from the game in our showreels.

here’s the character

character_tex.jpg

here’s the diffusemap

character_diffuse.jpg

and here are our showreels

Davids showreel

Fredriks showreel

Props & lighting progress

Saturday, January 19, 2008 by davrot-5

The weapons Fredrik modelled and I textured have been done for a couple of days and a picture was included in the presentation. Nevertheless, here they are again:

weapons.jpg

I have spent a few days at home feeling a little sick, but at least I’ve tried to get some work done on the lighting. Here is an example from a hallway with big ovens:

ovenlights.jpg

Working with lighting also made me realize we needed another source of light, namely a wall mounted kerosene lamp. Having made a spotlight already it was a breeze to make another lamp with similar materials:

lantern3.jpg

Take care.

/David

Milestone 2 delivery

Friday, January 11, 2008 by davrot-5

Milestone 2 is complete. The results can be found in the links below. Images of the graphical material is in the presentation file:

- Design Document
- Presentation

Changes and additions will be made to the presentation file before the actual presentation.

Below is a video of the viewer in action. The viewer demonstrates animation, light, model loading and user input.

viewer_2008-01-11.avi

// David

Post-christmas progress

Thursday, January 10, 2008 by davrot-5

We’ve all returned from the christmas vacation and are now gnawing away at the work that needs to be done like eager beavers. Fredrik is modeling on the big enemy, Darko is working with our normal mapped character and I am texturing the weapons. None of these are completely finished but I’m sure there will be pictures once things begin to reach final status.

In other news, Arash bought us a license for Turtle, the renderer I spoke about in an earlier post. This will of course help us tremendously in achieving high quality lighting and normal maps and we’re very greatful for the chance to work with it.

// David