Wednesday, March 26, 2008

Postmortem

Well, here’s the postmortem for this project:
Legend of Dragonia - Postmortem.doc

I’ll continue to work on this game and try to improve it for SGA.

Saturday, March 22, 2008

Crash fix & Game Speed Limit.

I’ve fixed the crash that could occur when the player where standing in the upper lef corner of the map.
I’ve also made an attempt to limit the game speed so that it will run at the same speed no matter how fast the CPU is. Though as I’m limited to just one computer at the moment I’ve been unable to test if the solution really works on other CPU’s, but as the game now reads the CPU speed from the registry it should work.

Here’s the latest version of the game:
Dragonia Demo - version 1.02

Tuesday, March 18, 2008

Bug Detected!

I’ve detected a bug that appears sometimes when the player is standing in the top left corner of the map, it causes the game to crash while an AI agent is searching for a path, but this bug can appear even when they doesn’t target the player so I haven’t been able to locate the source of this bug yet.

Legend of Dragonia Trailer.

Here’s a small trailer of the game. Dragonia Trailer.rar

Monday, March 17, 2008

MS 3 Game Demo Updated!

I’ve now fixed the memory leak and rearranged a little in the demo release of the game.
Legend of Dragonia Demo
In this new release I’ve also added a “ReadMe.txt” file witch explains controls etc about the game.

I’ll try to fix the last two Knight sprites later today.

Edited: I’ve added a list of witch map corresponds to each level in the “read me” file.
ReadMe.txt

Edited: Apparently the timers within the game goes faster on faster computers witch causes very bad AI behavior on fast computers. I’m currently trying to find the error…