Friday, March 14, 2008

Weapon System Completed!

I’ve now completed the last of the game’s weapon system, so now all the weapons seems to work as intended.
Though I think I’ll need to adjust the wizard’s frost bolt slowing effect a bit as it is currently impossible to get away from the attacker when hit cause the slowing effect halves the target’s current speed every time it hit.

I still have to implement the AI version of the Curse effect and I’ll need to reset the fire cool down timer between each map, but after that I’ve only got the basic sprites left to do in order to reach the minimum requirements. Once I’ve reached the requirements I’ll change a few settings to get a nice Demo where the player will be able to choose one of the three classes and play on a series of maps.

Here’s a screenshot where the player have used the force ability to throw an obstacle.
(The thrown obstacle is the box right above the caster).
The_Force.jpg