Monday, December 17, 2007

Progress .X exporter

Yes, finally. I’ve understood how the .X exporter works. Well not exactly, I downloaded another one. This one works alot better. The texture paths is much simpler to understand.

Thursday, December 13, 2007

Pictures from mesh loading test

Here is two pictures from a mesh loading test with .x files.
The first picture shows a textured bee mesh & the second the bee mesh with wireframe.

beemesh.JPG

beewireframe.JPG

Progress: Class Diagram

Here is the first draft of the class diagram

Classdiagram

Progress

I’ve been working alot, but today I learned how to upload new stuff in this blog.

I have some trouble with textures when exporting to .X. Their path lead to the folder where the texture actually is (like D:\textures\texture.tga) even if I want it to just have the path in the same location as the .X file is exported to. I can go into the .X file with notepad and delete the pathway so only the texture file is there. Then it’s fine… Strange behavior.

Well untill I figure that stuff out, I’ll uploaded some renderd flowers I’ve been working on.

flower_01.jpg
flower_02.jpg
flower_03.jpg

The Time plan, Project plan and Design doc have been updated.

Friday, December 7, 2007

Progress

The last week i have done some mesh & map loading tests in Direct3D.
I have worked from some tutoirals for map/mesh loading by using heightmaps to create and randomize terrain maps, to learn how map & mesh loading works in Direct3D.
But as it’s seems now we will not use any heightmaps in the game.

The next thing to do is camera and mouse input tests.

//Erik