Monday, December 17, 2007
Progress .X exporter
Yes, finally. I’ve understood how the .X exporter works. Well not exactly, I downloaded another one. This one works alot better. The texture paths is much simpler to understand.
Thursday, December 13, 2007
Pictures from mesh loading test
Here is two pictures from a mesh loading test with .x files.
The first picture shows a textured bee mesh & the second the bee mesh with wireframe.
Progress
I’ve been working alot, but today I learned how to upload new stuff in this blog.
I have some trouble with textures when exporting to .X. Their path lead to the folder where the texture actually is (like D:\textures\texture.tga) even if I want it to just have the path in the same location as the .X file is exported to. I can go into the .X file with notepad and delete the pathway so only the texture file is there. Then it’s fine… Strange behavior.
Well untill I figure that stuff out, I’ll uploaded some renderd flowers I’ve been working on.



The Time plan, Project plan and Design doc have been updated.
Friday, December 7, 2007
Progress
The last week i have done some mesh & map loading tests in Direct3D.
I have worked from some tutoirals for map/mesh loading by using heightmaps to create and randomize terrain maps, to learn how map & mesh loading works in Direct3D.
But as it’s seems now we will not use any heightmaps in the game.
The next thing to do is camera and mouse input tests.
//Erik