Friday, March 7, 2008

weekly progress

Seems that my post from the last week didn’t get published.
Anyway last week i countined to work a lot with network in XNA and to rewrite a bit of other code that i wanted to improve.

The network part of XNA have some stupid problems it want the user to use a “live profile” either wants me to sign in with the ” MSN live profile” or to create a local “Live profile” for the current network to work correct. I have tried to get around that problem but seems that you must use some kind of profile to use/play XNA games with network support.

For this week i haven’t been able to work with the project until wednesday because of illness.
But i tried to work as hard as possible during wed-friday.
I have been working with a lot of different things in the game this week rewrite some old functions so it works better, implement a building, player class.
Have some problems that i must solve during the weekend.
Problems with how i should create new units and remove existing units in a good way.

Only 9days left now and as it seems right now im unsure if i really going to have tha game finished in time with the minimum requirments, but i should try to work as hard as possible to fiinsih the game so much i can during the time that is left.

And in next week im going to implement everything that is left of the game maybe we have to remove the idea with battleformations, but even if we have to do that i will try to implement that afterwards because i really want to finish the game in the way it was ment to be.

Friday, February 29, 2008

Weekly progress report w. 09

Well, life is ironic. In the last report I wrote I’d work 195%, then 12 hours later someone smiled upon me and said “Forget it” and gave me a real illness. So, what have I been doing. Slept, rest and felt sick. I’ve been to the hospital and they didn’t know what it was. They said it hopefully isn’t the cecum, but they can’t be sure.

But I’ve managed to work a little bit. I’ve been placing out objects on the map so we have the positions ready when Erik’s done with the implementation part. Well, that’s all. Back to the comforting world of feverish dreams…

- Lasse Partanen

Friday, February 22, 2008

weekly progress w8

This week has been both bad & good.
The bad things is that all work i did last weekend got lost when my computer crashed on monday.
So in the first days of the week i had to rewrite some code again.

we have tested some sample XNA network applications to check if the network part of XNA works between our computers
At the begining we had big problems with the firewall and some other things.
But we finally got the network connection between our computers to work.
And on wednesday i started to impement P2P network support in the game.

I have programed so a user can start a network session or join an existing sesion that is running on the local network.
The next thing to do is to implement so all player/units posistions are updated and sended over the network.
Then i will begin to work on a state machine.

Weekly progress w 08

This week I’ve been working very hard with my other courses since this project take like 95% of my time.

But I’ve still been fixing some textures when I got tierd of the other stuff. Erik and I have also worked with the network part. Because he’s a lone programmer I have to try to understand what he is trying to make me do when we try to make a connection between our computers. But from what I’ve understood we have things working.

Next week, 195% on this project :)

Friday, February 15, 2008

Week report 06

This week i haven’t been able to work as much as planned mainly because i had to work a lot with the physic programing course too.

Mostly i have been working with the viewer and some pathfinding this week.
Because the units are flying and there really isn’t any obstacles in the air, i will use a less advanced pathfinding algorithm than A-star.
Im also have read and stuty some network examples in c#/xna 2.0 to prepear the the network implementation of the game next week.

It’s still some problems with the XML support and model loading in the viewer but it works now.
I shall try to come up with some easier idea to solve the existing problems.

For next week i shall complete the pathfinding and begin to implement network.